Narrative-based "walking" simulator with environmental puzzle mechanics. You are a lone soul bound to wander a small, seemingly empty and dark village. Explore the map, avoid getting lost and collect all the clues to uncover the truth that awaits you at the end.

Made in two weeks as a school task.

Designed and Scripted all Game Mechanics: the highlight of this game is its simplicity as there is really only one mechanic. The entire game revolves around having the main character emitting the correct light color in order to see where you are going, unlock various gates and resolve some interactions with actors that want to absorb the light from the character.

The most elegant part is that the entire system makes use of one line of code and a single material class.

Wrote Script and World Building: part of the game is about collecting pieces of a small poem and I was the person who wrote it.

I also contributed in the composition of the level by making the tutorial area.